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If the bar reaches 100%, the player gets killed with a jumpscare of the character that raised the Exposure bar to full. Failure to do so will fill up the " Exposure" meter. The player must monitor the characters with the cameras, and if they come close to the office, turn off the light to prevent the characters from seeing you. Unlike the previous game, there are no doors, but rather a light switch to turn off the light if any characters are to come near The Office. The game play in One Night at Flumpty's 2 is very different from the previous game. The only tool you have is a light switch, a computer with minimal battery life and two switches to close the vents (However, if you press the switch of an open vent, the vent that was originally closed will open up again because it has a string attached to both vent doors). also have a set of rules to their game, and you must learn these as the night goes on. catch you, you will then "lose the game" and they will "rip you a brand new face". The rules of the game are simple: if you can survive until 6 AM, you and Flumpty become best friends. Once again, Flumpty Bumpty and his pals have kidnapped you, a (presumably) innocent civilian to play a "Survival Hide-and-seek Game" with them. If the lights are on then they'll come find you If the light's turned off then you're safe